

The tactical marksmans are all good, and the recent offers from Rainbow Six were of an incredible level, but the SWAT series always had an advantage over the games of its acabit, and the fourth of the lot is no exception. It’s about doing what it does and doing it right. SWAT 4 is not a game about showing off the recent gadget, having the most striking graphics or copying the most popular fashion for the FPS genre. The aforementioned perfect entry and release of a room can be done with just the mouse and a few presses of the tab key. The one-click context controls provide a fantastic experience – by eliminating the hassle of the control scheme, the game can show the player how good it really is. Full ease of use, without buttons that are too far from a finger, and most of the commands and actions performed with the mouse – this is one of the most well-thought-out control schemes that can be seen in a tactical game of this type or in any other game. Controls for those who know the recent offering can be set to a “classic” method if you like, but new and old players should really use the new (default) control method. SWAT 4 follows the path drawn through the rest of the series by being one of the most satisfying (pick up a model yet?) Games around today.Īnyone familiar with the 1999 SWAT 3 will easily slip into this new iteration – if not easier than you’d expect. There are obviously more satisfying things, but not much. There is not much more satisfying in the world than making a perfect entry and mastering all doubtful without victims or injuries.
